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Обнаружил в Инете два занятных мода для IWD2:
Merchant Mod (не путать с Bonus Pack)
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This adds Ribald Barterman as a bonus merchant selling BG2 equipment. He
appears in the Gallaway Trading Post and Conlan's Smithy in Kuldahar. All
of the items have been faithfully converted to Third Edition / Icewind Dale
2 rules and statistics. For example, Katanas are now (Masterwork) Bastard
Swords, etc. We also continue the tradition of offering items that you
shouldn't really be able to use (like the Zerth Blade in BG2).
Special Note: "adamantine" does not dissolve in IWD2. For example,
Stormcaller, Hammer of Lightning, Order's Nemesis, Life's Blood Drinker,
Implaer, Rager of Chaos, Despana Insignia, and Despana Piwafwi are all made
from it in vanilla IWD2 and none of them turn to dust.
Items:
Equalizer
Flail of Ages
Gesen Short Bow
Jaheira's Harper Pin
Blackblood
Jansen Adventurewear
Flasher Master Bruiser Mate
Hallowed Redeemer
Firecam Full-Plate
Mace of Disruption
Shadow Dragon Armor
Drow Elven Chain
Tsuki no Ken
Corthala Family Blade
Corthala Family Armor
Sword of Arvoreen
В общем, в переводе - добавляет в игру именное оружие и доспехииз BG2, которое можно купить в торговца Ribald Barterman на складе Галлавея в Таргосе и где-то в Кулдахаре.
P.S. Этот мод выложен на уважаемом сайте lair.ru, но я так и не смог его вчера оттуда скачать. Проблемы у них какие-то... (Что вобщем-то и подвигло меня на собственные поиски)
Ну а второй мод - вообще СУПЕР!!!
Ease of Use Mod Pack
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Bugfixes
~~~~~~~~
This component contains honest-to-goodness bugfixes. There are precious few
that can be fixed by mods, and quite a few that cannot.
(1) The Bastard Sword of Heroism should give a +3 attack bonus based on its
desсription.
(2) Phaen should drop Phaen's Ironshof Staff [11STAFPI.ITM] or the
Iron-Banded Staff [11HFSFPI.ITM] when he dies, not a normal quarterstaff.
(3) Screamer [00AX1HSC.ITM] should give a strength bonus when thrown.
(4) Pudu's Blight [63HALBPB.ITM] should have a 25% chance of stunning (not
24%), based on its desсription.
(5) Stunning Arrows +1 [00AROW88.ITM] should have a 50% chance of stunning
(not 25%), based on its desсription.
(5) Stun Flail +1 [00FLAL87.ITM] should have a 50% chance of stunning
(not 25%), based on its desсription.
Infinite Stacking
~~~~~~~~~~~~~~~~~
This allows you to stack up to 9999 of any type of stacking weapon or
potion. This game should not be a quest for inventory management.
Non-Combat War Chant of the Sith
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Jedi War Song only works if enemies are present, but often you would
like to regenerate even if they aren't. This component makes the song work
whenever your bard sings it.
Improved Holy Avenger
~~~~~~~~~~~~~~~~~~~~~
This changes all Holy Avengers in the game to additionally have the
following characteristics:
Lawful: +2d6 vs. Chaos
Spell Process: Dispel Magic on Hit (Will save)
They are currently "good" but not "lawful", which makes little sense. In
addition, many people are used to the Dispel Magic on Hit ability from BG2.
Basically, no one is arguing that Cera Suma is too powerful in this game --
it needs all the help it can get, especially considering the difficulty in
obtaining it.
Two-Handed Greatsword Holy Avenger
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This turns all Holy Avengers in the game into Two-Handed Greatswords. This
changes the amount of damage dealt, the range, and the number of hands
required. Everything is else unchange. You may use this component and the
Imp Holy Avenger one together if you like, or you may use just one of them.
This is useful if your paladin is going to use only Cera Sumat as a weapon,
because 1d8+5+STR just isn't enough to hurt powerful enemies.
2d6+6+(STR*1.5) is, however.
On the other hand, this means that you can't dual weild Cera Sumat and the
Golden Heart, or Cera Sumat and the Stunning Star of Speed, or Cera Sumat
and Cera Sumat.
No-Fists for Iron Body
~~~~~~~~~~~~~~~~~~~~~~
The Iron Body spell is lovely, but by that point in the game you probably
have much better weapons than 1d6 fists. Casting iron body *forces* you to
use those weak fists. This component changes the iron body spell so that no
fists are generated. This means that you have to come up with your own
weapons ... but if you have some, you can use them.
Deep Gnome Starting XP
~~~~~~~~~~~~~~~~~~~~~~
All races start 1000 XP from level 2 ... except deep gnomes, who for no
apparent reason start 5000 XP from level 2. This component makes deep
gnomes start 1000 XP away from level 2, just like everyone else.
Improved Moonblades
~~~~~~~~~~~~~~~~~~~
This changes Emma's Moonblade and the Moonblade from the Moonblade spell to
count as small blades so that (1) you can use Expertise with them and (2)
you can dual-wield them more easily. This only makes sense: Moonblades are
insubstantial magical constructs that have no moment of inertia: you should
be able to flick them around very quickly. This also changes Emma's
Moonblade so that it has the same stats as the Moonblade Spell Moonblade
(e.g., no to-hit bonus, more damage, scambles magic).
Improved Monk Fists
~~~~~~~~~~~~~~~~~~~
This makes monk fists count as "small blades" so that you can use Weapon
Finesse (feat that allows you to use DEX for to-hit bonuses instead of STR)
with them. Fists are even smaller than daggers -- this only makes sense. In
addition, I believe you can do this anyway in 3E (although I think it takes
a separate feat).
Collector's Edition Bonus Items
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This component gives you the extra items from the Collector's Edition bonus
CD.
Tower Store
To find the new store, head to the town of Kuldahar. There you will
see a tower in the northwest corner of the map. After entering the
tower, you will go into dialogue with an NPC. After you finish this
dialogue, go to the air elemental in the the western part of the room.
He has all of the unique items for sale, except for one...
[ Editor's Note: You may want to free him instead. The items will still
be available, but you get XP. ]
The Avarine Decanter
In the Wandering Village, you will meet up with an NPC named Nym. Nym
has the Avarine Decanter for sale in his store. It is a very unique
item, but it is up to you to decipher its mysteries.
No Alignment Class Restrictions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This removes all alignment class restrictions. So you can make a lawful
good bard (and later multi-class to a paladin) if you want to, etc.
Magic Weapon Finesse
~~~~~~~~~~~~~~~~~~~~
This changes weightless magical weapons (black blade of disaster, lich
touch, ghoul touch, harm, destruction, mordy's sword) to qualify as small
blades so that you can use Weapon Finesse with them.
Always Get Some XP Per Kill
~~~~~~~~~~~~~~~~~~~~~~~~~~~
This changes the XP tables so that you will always get some (small) amount
of XP for killing a monster, no matter what your level. If the monster used
to give 50 XP when killed by a level X party and 0 when killed by a level
X+1 party, it now gives 25 when killed by a level X+1 or greater party.
This is useful if you are playing a solo game: you will rapidly reach some
medium level (10, say) while still facing the goblin fortress, meaning you
have to plow through a bunch of enemies all of whom get you nothing, which
can get quite boring.
Полностью еще не разобрался, но то, что сразу бросилось в глаза:
1. Бесконечный стек предметов (точнее до 9999), т.е. нет ограничения 40 стрел, 20 болтов, 5 бутылок - складываешь все стрелы +1 в одну кучу штук на 200, +2 в другую кучу и т.п.
2. Боевая песнь Сила у барда (бонусы к броне и регенерация) работает не только в бою, но и в любое другое время. Постоял, восстановил здоровье (3 ед. за раунд) и дальше пошел.
P.S. Конечно, все это смахивает на читерство, но играть становится ИМХО удобнее. Хоть с инвентарем разобрался, а то три игрока из 6 почти полностью были забиты стрелами, болтами, камнями, лечилками и т.п.
Да и регенерация не плохо, не нужно тратится на заклинания лечения, а лучше использовать боевые.
Вобщем, подводя итог, выкладываю их на всеобщее оборзение на balkarto.narod.ru
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